The relationship between
interrelated video games and movies is a complex one. For most media, the
quality of the product only dictates whether it is, for example, a “good” movie
or a “bad” movie. The Resident Evil movies are prime examples, because while
they are often criticized as being terrible cinematic imitations of the
original video game series, they are still considered their own text. When the
relationship is reversed and a video game is emulating a past movie, it is
usually considered a paratext. I disagree with such a generalization, and
suggest that whether it is truly is a paratext or not depends upon two things:
1. the quality of the video game, and 2) the format of the video game.
The
line between text and paratext can be a hazy one. For the purposes of our
investigation, the paratext is defined as a supporting medium, such as a
poster, article, etc, that is centered on a main text. However, when the text
is reproduced in the form of another medium – such as a movie version of a
novel – the new version should be considered its own text as it is a new
imagining of the original and will likely generate a whole new set of its own
paratexts. This brings us to the peculiar nature of the video game. It is the
most technologically complex of mainstream mediums, and it takes longer to
“view” in its entirety than any other mainstream medium. But even with these
noteworthy attributes, academia turns its nose up at it and pop culture only
enjoys it as a guilty pleasure devoid of any intellectual integrity or class.
Like most things, the world of video games contains products ranging from the
divine to the fecal in quality. To avoid a hopelessly lengthy commentary, let’s
limit our look to the video games that are related to movies in one way or
another.
The
first problem is that the term video
games is so broad that it practically holds no meaning, at least not
without further description. Take the most basic form of popular video game –
the flash game. They are typically non-downloadable, two dimensional, have
minimal controls, and poorly animated graphics. However, their simplicity makes
them easy to learn, and ensures their playability on any half decent computer.
We encounter them as paratexts only, when in connection to a movie or
television show. They don’t have close to enough content to be a valid textual
form in and of themselves, but can still entertain a fan for a shocking amount
of time. Check out South
Park ’s page for a look at
their flash games right here.
When
we take the leap into the complex world the PC or consol games, things change. A
well developed video game has the potential to have as complex a storyline as
its cinematic counterpart, but with the added bonus of being malleable and
immersive. You experience the narrative as a character rather than a voyeur.
Because of this phenomenon you can also adjust your experience as you play to
make the game especially satisfying to your individual preferences. Look at my
next post about the Godfather series to see an example of this broken down and
explained.
I like your explanation of paratext, it really helps clarify your argument and it sheds light into the differentiation between the two genres. You should continue talking about what is considered good and bad in terms of movies and video games, I would like to hear more. -Joe
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