In
my past posts I have discussed what makes certain video games “good” and others
“bad”. The more I think about it, the characteristics of each are not so very
different from what makes movies good or bad. Of course, these terms are very
subjective so we will have to establish some parameters and definitions before
we delve too deeply. First there is what I like to call the Sophistication
Scale, where the text is judged based on originality, in-depth narrative,
production quality, – basically the sort of elements that are found in The
Godfather and other legendary films. Secondly, there is the Guilty Pleasure
Scale, where the text holds a certain appeal despite having poor acting,
terrible plot, or some other seemingly debilitating characteristics or combination
thereof. As I intend to explain further, video games can be organized and rated
in much the same way and with much of the same descriptors.
Let
us first examine the quality film, or rather one that would score very highly
on the Sophistication Scale. Rather than introduce a new text, the Godfather
should suffice for this analysis. The storyline, while not only complex and
multi-dimensional, portrays a part of American and Italian history in such
detail and with such superb acting that the likes of it had never been seen
before. The acting is fantastic, as is the directing, dialogue, and
environmental realism. One does not have to be sheepish or embarrassed to say
that it is their favorite movie because it embodies the traits that we as a
society have classified as great cinematic art.
What
I find interesting is that a similar text of a different medium – Mafia, has
similar standing in the gaming community and for much of the same reasons.
While it did not achieve quite the same level of widespread fame that the
Godfather series did, it is generally considered to be of excellent quality. As
shown here,
it was groundbreaking for its time and was even considered an “Editor’s Choice”
by the Gamespot reviewers. Putting aside the wonderfully designed gameplay
mechanics that aren’t represented by cinema, Mafia earns its praise by having
sincere voice actors and long between-level videos with complex dialogue that
does wonders to add depth to the storyline. As you play, you explore a
beautifully crafted 1930’s metropolitan city with honking cars, bustling
civilians, and even police who pull you over for breaking traffic rules. The
plot is not merely, “As Team A, violently eliminate Team B with these weapons.”
Instead, we have multiple stories with their own sub missions that all
contribute to the larger tale. Morality plays a major theme throughout, as
shown in this gripping narrative moment.
We
may all enjoy movies and games like those described thus far, but what about
those B-grade movies that we set aside an evening for despite their flaws? No
movie aficionado would openly praise them, except among close friends, but we
are nonetheless entertained. The film 300, for example, has abysmal acting, a
shell of a storyline that is only an excuse for a battle, is unrealistic, and
the concept is unoriginal. But despite all of this, the slow motion sequences
of Gerard Butler leaping through the air while cleaving oddly costumed villains
left and right is shamefully thrilling. It is that one element, the element-savant, if you will, that in its
glory manages to displace every other displeasing factor. For 300, it is the
action. For other films, it may be the leading lady with great tits, or the
incredible scenery.
In video games,
the element-savant is almost always the same: Gameplay. Gamers of all ages,
genders, nationalities, and creeds have put up with horrific voice acting,
pitiful plot lines, unoriginal and unrealistic situations for this same reason.
If a game requires skill to play, and the mechanics – movement, interface, and
general physics, among other things – are well designed, the rest becomes
secondary to many gamers. Take the numerous FPS’s, (First Person Shooters),
that are completely unremarkable except for well designed combat. Or the RTS’s,
(Real Time Strategy), games whose only redeeming quality is the high level of
strategy that the game supports.
These two media
are not as different as we would like to believe. I believe that a large reason
that they are considered to be so distinct from each other is because they
orbit different generations. For the most part, my generation – the gamer
generation – has not yet taken the time to watch and study the world of cinema.
They do not grasp what constitutes a high rating on the Sophistication Scale.
This is equally true, if not more drastically so, for the older generations who
are blind to the world of video games. To adopt, perhaps insensitively, the
rhetoric of Dr. Martin Luther King to this situation, I dream of a day when
young people and old people can join hands and enjoy films and video games equally
together.
I find your creation and the use of the term "element-savant" was fantastic and it brought REALLY interesting insight into what makes something good and what makes something sell. Fantastic work!
ReplyDelete-Joe
I think that appreciation will come with time, some of the original video games are already being idolized by critics, Imagine in 50 years when more narrative games are analyzed. Great Post!
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